![]() ![]() Because of the way it changes the gameplay of the faction you're playing, I wouldn't mind just using Amazons with Xeno, since they do have the bio channel, which helps a little with the viability of Plaguelords in endgame. Particularly early game, you need to rush a few Xeno techs if you want Xeno to really work for you. It doesn't really need you to pick a specific faction. They have both the void tech damage channels, so match up with it better than any other faction imo. For tech I think Voidtech is a good match for them. Pretty much the same techs as Dvar, for the same or different reasons.Īssembly: At first they may seem a bit like Planetfalls borg, but they're not. Guns, mechs, gunships, rocket turrets, missile arrays. But I don't really like sythesis because of how focused it is on fighting machines. Voidtech, melee with hammers, and some flying/floating units that don't need to ram the enemy. ![]() Promethean, to burn things, and give your trenchers phoenix bomb launchers. What's not to like there? Same with their gameplay, guns and explosive, lol. Dvar, Vanguard, and Assembly.ĭvar: Space Dwarves. Syndicate I like conceptually, but still getting a feel for their gameplay.įactions who's gameplay and concept I like. Amazons I didn't really care for their overall gameplay. Kirko I just don't really like conceptually. I don't really care for the Kirko or Amazons.
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